SCSKiller
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
SCSKiller launched on 29 September 2026. It ranked #73 on Daily Launch on 20 October 2026 with a Launch Score of 23, from +81 stars on 20 Oct on GitHub. It moved down 6 places from the day before.
What is SCSKiller?
A game that meets a new effect has the GPU driver compile its shader on the spot, and the frame waits: that's shader compilation stutter. SCSKiller reads the shaders a game ships with, works out the pipelines it will build, and compiles them into the driver's cache ahead of time, in its own process with the game closed.
From its README on GitHub
SCSKiller is a repo by BlueHeisenberg on GitHub. It is written in C# and released under the GPL-3.0 license.
How to get SCSKiller
Get it from its repository on GitHub.