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SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

73Rank on 20 October 2026Down 6 places from 19 Oct

SCSKiller launched on 29 September 2026. It ranked #73 on Daily Launch on 20 October 2026 with a Launch Score of 23, from +81 stars on 20 Oct on GitHub. It moved down 6 places from the day before.

Visit site81 stars on GitHub on 20 Oct
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What is SCSKiller?

A game that meets a new effect has the GPU driver compile its shader on the spot, and the frame waits: that's shader compilation stutter. SCSKiller reads the shaders a game ships with, works out the pipelines it will build, and compiles them into the driver's cache ahead of time, in its own process with the game closed.

From its README on GitHub

SCSKiller is a repo by BlueHeisenberg on GitHub. It is written in C# and released under the GPL-3.0 license.

How to get SCSKiller

Get it from its repository on GitHub.

Daily Launch card for SCSKiller

Launch timeline

  1. GitHubRepository created

  2. GitHub2.7k stars in 14 days, ranked #71 on Daily Launch

  3. GitHub+96 stars, ranked #71 on Daily Launch

  4. GitHub+55 stars, ranked #83 on Daily Launch

  5. GitHub+94 stars, ranked #67 on Daily Launch

  6. GitHub+81 stars, ranked #73 on Daily Launch

Launch Score, last 7 days

05010014 Oct: 3714 Oct15 Oct: 2715 Oct16 Oct: 016 Oct17 Oct: 1917 Oct18 Oct: 018 Oct19 Oct: 2819 Oct20 Oct: 2320 Oct23 20 Oct
Launch Score, 0 to 100. Days it was not ranked show 0.

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