universal-modder
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
universal-modder launched on 30 September 2026. It ranked #82 on Daily Launch on 25 October 2026 with a Launch Score of 25, from +74 stars on 25 Oct on GitHub. It moved up 7 places from the day before.
What is Universal Modder?
Pick your agent. Each gets the same skills (Agent Skills format), the fal MCP server, and the um CLI. Inside a clone, each agent finds the skills where it looks for them: .agents/skills (Codex, Gemini CLI, Copilot, Cursor, OpenCode) and .claude/skills (Claude Code) are copies of skills/. Instructions are in AGENTS.md, which CLAUDE.md and GEMINI.md point to. MCP config is in .mcp.json, .codex/config.toml, .cursor/mcp.json, .vscode/mcp.json and opencode.json (which also points OpenCode at skills/).
From its README on GitHub
Universal Modder (universal-modder) is a repo by rehan-remade on GitHub. It is written in Python and released under the MIT license.
How to get Universal Modder
uv tool install git+https://github.com/rehan-remade/universal-modderFrom its README on GitHub
More steps and the source are in its repository on GitHub.